It is almost here! The 1.72 release is nigh! It includes the following:
Basically:
- Campaign works, UA Campaign works, many scar errors fixed, better better performance.
- Skirmish gameplay overhaul is completed and ingame ready.
- Grenades concept added, applies more grenade researches and grenade types to almost all infantry.
- Turret concept added, featuring improved turrets, and more research and upgrades.
- RUN!!! ability added to all infantry. Increases movement speed with some penalties if activated.
- Titans revamped, void shields fixed!
- New units, new structures!
- New maps.
- Tank Traps structure added for all Imperial races, Orks, and Chaos.
- Superweapon concept added ingame. You'll enjoy them now as they also do not immediately spam superweapons when they are first built. 5 minutes to take it out, and you are now given anti apocalypse abilities! Superweapon alternatives and infinite/multiple superweapon casting glitch has been cured.
- Restrict ai winconditions.
- Commanders nerfed.
- Game play breakers were cured.
- Balance changes everywhere to make the game more playable and fair.
- TONS MORE!!!!!!
I basically forgot everything I added, but the changelog is up for grabs soon. Have fun with the mod. :)![1.72 Releasing Today!]()
It is almost here! The 1.72 release is nigh! It includes the following: Basically: - Campaign works, UA Campaign works, many scar errors fixed, better better performance. - Skirmish gameplay overhaul is completed and ingame ready. - Grenades concept added, applies more grenade researches and grenade types to almost all infantry. - Turret concept added, featuring improved turrets, and more research and upgrades. - RUN!!! ability added to all infantry. Increases movement speed with some penalties if activated. - Titans revamped, void shields fixed! - New units, new structures! - New maps. - Tank Traps structure added for all Imperial races, Orks, and Chaos. - Superweapon concept added ingame. You'll enjoy them now as they also do not immediately spam superweapons when they are first built. 5 minutes to take it out, and you are now given anti apocalypse abilities! Superweapon alternatives and infinite/multiple superweapon casting glitch has been cured. - Restrict ai winconditions. - Commanders nerfed. - Game play breakers were cured. - Balance changes everywhere to make the game more playable and fair. - TONS MORE!!!!!! I basically forgot everything I added, but the changelog is up for grabs soon. Have fun with the mod. :)

It is almost here! The 1.72 release is nigh! It includes the following: Basically: - Campaign works, UA Campaign works, many scar errors fixed, better better performance. - Skirmish gameplay overhaul is completed and ingame ready. - Grenades concept added, applies more grenade researches and grenade types to almost all infantry. - Turret concept added, featuring improved turrets, and more research and upgrades. - RUN!!! ability added to all infantry. Increases movement speed with some penalties if activated. - Titans revamped, void shields fixed! - New units, new structures! - New maps. - Tank Traps structure added for all Imperial races, Orks, and Chaos. - Superweapon concept added ingame. You'll enjoy them now as they also do not immediately spam superweapons when they are first built. 5 minutes to take it out, and you are now given anti apocalypse abilities! Superweapon alternatives and infinite/multiple superweapon casting glitch has been cured. - Restrict ai winconditions. - Commanders nerfed. - Game play breakers were cured. - Balance changes everywhere to make the game more playable and fair. - TONS MORE!!!!!! I basically forgot everything I added, but the changelog is up for grabs soon. Have fun with the mod. :)