More Random version 1.87 Screenshots and Tech Tree
Tech Tree + Random Tau Screenshot. PS: New units thanks to HARD MOD! http://www.moddb.com/mods/hard-mod/videos/wip-xv-88-and-track-tanks-animations-in-game#imagebox
View ArticleEldar laughing god building teamcolor preview
Sneak peek in the production of a new building for the Eldar !
View ArticleInstigator Death Anim
Long time no update fellas, so here comes a little one. Today i've more or less completed the Instigator Titan missing death animation along some more others missing as well. If all goes well the...
View ArticleIG Thermonuclear Plant Retextured
Today I've tried some more texturing tutorials in order to finally improve my texturing skills as these are the most lacking. On the picture you can see the IG Thermonuclear Plant before and after my...
View ArticleIG Thermonuclear Plant Final Texture
Today i've revamped some more parts of the power plant and I am quite happy with the outcome. Next step would be exporting the mesh to the Object Editor to add the FX and Code. -Cosmocrat
View ArticleAgony Titan Texture Concept
Today I've slightly reworked the mesh of the Agony Titan and textured the missing bits. I think it turned out quite well. So get ready for some serious bunker blasting firepower to clear out those...
View ArticleObject Editor FX Testing
Today I've brought forth the Agony Titan and the IG Thermonuclear Plant into OE started to assign and fiddle around with FX's. The pictures are direct captures inside OE which explains some mesh...
View ArticleObject Editor FX Testing
Today I've brought forth the Agony Titan and the IG Thermonuclear Plant into OE started to assign and fiddle around with FX's. The pictures are direct captures inside OE which explains some mesh...
View ArticleAgony Titan Arm Fire
Today i've experimented further with the Agony Titan's secondary weapon systems. I've slightly remodelled the arm guns to make it look more awesome! The animation already has soundFX applied and will...
View ArticleAgony Titan Secondary Weapon Impact FX
Even more work has been done for the Agony Today including adding walk, idle and this little weapon impact animation. For scale: The FX is based upon the Doomsday Monolith impact FX and this FX is 2x...
View ArticleDoW Mod Manager 1.3 WIP
Today I've started to work on the next iteration of the handy DoW Mod Manager. The next version will come with a nice new addition: The Mod Merger. This little tool will allow you to "inject" other...
View ArticleMod Manager v1.3 - Mod Merger Preview
Well folks today i've furtherly worked on the Mod Merger and I was able to implement almost my entire list of features. So far the Mod Merger can: -Set a Mod as Active (Mod will be loaded normally)...
View Article