Kasrkin with Hotshot Volley Gun
You wanted it, you get it! I found the idea of having a stonger las gun variant for the Kasrkin Veteran instead of the plasma gun quite intriguing so I've modelled the Hotshot Volley Gun and added it...
View ArticleIt's back from the developers Tomb
The Entropy Stuff has been dumped into the developers tomb since 2013, today it has returned to be used in the upcoming patch release! Hotshot Volley Guns are also in-game and even teamcolorable!
View ArticleNecron Cryptek WIP
Today I've quickly build a Cryptek using a Necronlord as the Basemesh. The definitive pro of this approach is the fast development speed. It's already in-game and will replace the old Outdated Overseer...
View ArticleTaurox
@[fuggles2k](members:fuggles2k:1182895) made me stumble upon this nice model of a taurox! Since Cylarne is currently revamping IG for the next patch I've though that this could be a nice addition to...
View ArticleSoon
Soon... For now, the release is going to be rather simplistic. The link will be located on youtube but it is not up yet. MOD DB is failing to also authorize download, so a professional release will be...
View ArticleNew Industrial Command
Today i've replaced the old wonky mesh of the Industrial Command with something that looks more appealing. Thanks to @[RT2...](members:rt21:703472) who gave me the models.
View ArticleLeviathan WIP
I've started recently to model the Leviathan which will be used for the Sisters of Battle to either completely replace the current Capitol Imperialis or be a supplement to it. Nonetheless it will boast...
View ArticleLeviathan Finished
Today i've finished the Leviathan so far that it can be further processed to be put in-game. Polycount is currently at 26K so let's see how it behaves in-game. As you can see i've reused some weapons...
View ArticleOrk gargants reworked
Today i've reworked the great gargant and his smaller brother the ork gargant. Both got a teamcolor pattern overhaul that is cleary visible and of course a specularity map to let those metal bitz shine...
View ArticleOrk gargant revisited
Today i've reworked the ordinary ork gargant and stumbled upon a so far unused weapon choice beeing a zzzap gun! This weapon is now active in-game. On top I've added new animations for when the gargant...
View ArticleEranthis Textures
There's been some activity behind the curtains, though due to the almost 1 month long absence of Lord Cylarne not as much as we'd like to. Nonetheless here's an update of...
View ArticleSCAR highlighting in Atom
Greetings folks I've been working the last few days on a tiny useful package for the Atom text editor (Get it here https://atom.io/), that allows syntax highlighting for the SCAR code used by the DoW...
View ArticleOrk teaser
Since holydays have started recently and I've got some development time now I wanted to share this little teaser for you guys ;-).
View ArticleOrks meanest telleporta fixes
Today i've finally fixed an issue that i've had on my backlog for quite some time now. -The ork telleporta now finally has a preview build ghost that matches the actual size of the completed building....
View ArticleConversion beamer textured
Today I was finally able to texture the conversion beamer! The new texture contains a specularity map to highlight the metal scratches and of course the conversion beamer is now teamcolorable as well!...
View ArticleHD Dark Eldar Icons
Since UA's user interface has always been rather messy with its quality, borders, disabled overlays and so on, I plan to give each icon a better resolution, including cleaner borders and backgrounds as...
View ArticleCryptek textured final
From the recent post of the Cryptek Icon I was thinking that I should post the final version of the Cryptek as it is in the current internal team build. As you can see the Cryptek is now fully textured...
View ArticleHD Icons and More
I'm happy to announce some more of my work for UA. All icons for the mod are being recreated in double the resolution as well as consistency with disabled overlays and borders. I've been removing a lot...
View ArticleThur'Abis Plateau
Showcasing the work for our fourth custom HD skybox, this time for the Thur'Abis Plateau map.
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